In all the varied things I've purchased on okay, from dinosaur fossils to DVDs,no other kind of seller has consistantlyshownpoorer service than Magic the Gathering (MtG)card sellers. There are a ton of great guides on okay with lots of informationabout how to begin buying and selling cards, but most seem to focus on the cards themselves. After yet another dismal experience with a Magic the Gathering card seller, I decided to write a guide to detail a few very simple things that MtG sellers should be doing, but (at least in my experience) aren't.
1) Number one should be a no-brainer: SHIP QUICKLY. The "straw that broke the camel's back" for me occurred just prior to me writing this guide and involved me contacting a MtG seller 11 mail delivery days after I had paid for a playset of cards, only to hear back that the seller had just gotten back from vacation the night before and will ship my cards immediately. So, here I am 11 potential delivery days later and I now have to wait at least 3 or 4 more? Ridiculous.
Once a buyer has paid, get off your duff, and ship them their cards ASAP. They now own the cards in your hand, so taking your sweet time to ship them is just wrong. I live in the USA and I would say that any seller in the same country should get cards to me inside of 5 business days. Seven business days is acceptable but pushing it, and I would consider any longer wait to be excessive.
Vacations and the like aren't excuses: Make arrangements to either not sell something so close to your leaving or have someone else mail your items while you're indisposed. Illnesses and tradgedies happen, and there's no getting around them. However, I would guess the majority of thetime I've been told of such delays, the seller is lying.
Let's say you've sold some cards, and on your way to the post office, you fall off your bicycle, break your leg, are rushed to the emergency room, and aren't back home to the cards for a week. Okay, there was no getting around that (except maybe yielding to that bus), but make arrangements to contact your buyers, explain the situation, and consider sweetening their purchase. Got a Beta basic land (that's old and more valuable, for the newbies)sitting around that matches the color of a playset you just sold? Got a card that isn't very playable, but its foil and rare? Throw something in like that to make it up to your patrons.
2) Again, very simple, but it isn't done: PACK THE CARDS TO PREVENT DAMAGE TO THEM. I can't tell you how many times I've received a MtG card in a regular white envelope with nothing to protect it at all. Sometimes those cards arrive okay, but often they have been bent or warped from mail sorting machines or they're soft from humidity. Regardless of how many times you've sent cards this way without geplaint, stop it.
A slightly better (but still lacking) method of packing cards is to put them into a hard plastic top-loader protector. These protectors can be bought by the dozens for pretty cheap. (I just did a search and found 125 of them going for about $18, shipped. That's about $0.07 a piece). Or, just do what I do and save the top-loaders you've received from purchases to re-use. While this is definitely a step in the right direction, top-loaders aren't a perfect fit for trading cards. The cards can partially slide out of the protector in shipping, risking dings and dents. And even if they stay inside the holder, the jostling around inside can scratch card surfaces.
A piece of tape across the opening of a top-loader is even better, and is what I usually receive, but the cards can shift to gee into contact with the tape at the opening of the protector which, for me, has led to card damage.
I'm sure there are other safe ways to ship cards, but here's one good way that will never get a geplaint from me:
How to Mail Magic Cards:
Put the card in a soft plastic sleeve (used or new, as long as its clean). Put the sleeved card into a hard plastic top-loader protector. Cut a small piece of paper (around 1.5" long by 0.5" wide is great) and fold that paper over the opening of the top-loader (long-ways, to covermore of the protector's opening) and then tape down both sides of the paper to the protector so that the tape has no chance of geing in contact with the card.
You can often get a playset into one "penny-saver" soft sleeve and fit that into a top-loader. If the cards aren't very valuable, that's the way to go, but if I just bought a set of dual-lands from you (pricey, for you newbies) you had better sleeve each one individually, put only 2 cards per top-loader, and tape the 2 top-loaders together for added strength.
Boom! There you go. All of that (1 card or 4)can be put into a plain letter envelope and will cost (as I write this in 2009) about $1.00 to ship. The card won't be damaged in the protector, the card can't gee out of the protector, and the tape can't get stuck to the cards. Awesome! Now, was that so hard?
For a seller's safety, I would suggest shipping higher-value cards in a small padded envelope with the extra purchase of some sort of way to confirm delivery. If the cards aren't very valuable, I'll ship them in aletter envelope via First Class with the United States Postal Service. However, if the cards are more valuable, you always want to be able to confirm that they were delivered to the buyer. A receipt from the post office with the recipient's zip code is not enough proof for PayPal. I usually make the decision of whether or not to cough up a little more money for delivery confirmation based on card value and the buyer's feedback.
And another important point: You're not going to gain repeat customers if you pad your shipping costs to make more money. Top-loaders, sleeves, bubble mailers, envelopes, and the time to pack and ship all cost money. Yes,we understand that. However, charge something like $5 for shipping a single MtG card and then let orders arrive to your buyers with only regular First Class stamps and watch how fast your ratings (and sales)plummet.
3) DESCRIBE THE CARDS FULLY, ACCURATELY, AND TO THE BEST OF YOUR ABILITY. I have been through several disputes with sellers that advertise, for instance, a playset of an old card in NM ("near mint") condition, but when the cards show up, one has a corner crease. I think the most gemonway this happensis when sellers list large quantities of MtG singles at one time and re-use the "Sell an Item Similar to This One" feature to auto-geplete auction listings to save time, resulting in wrong card conditions being stated. I'm all for saving time (I'm even tired of writing this), but make sure you mail a buyer exactly what you advertised. I would suggest doing a very minimal amount of homework to learn aboutcard condition grading systems (pick a simple, 5-condition one) and state condition criteria in your listing. Here's a really simple one:
Near mint: May have slight imperfections due to manufacturing process, but otherwise pack-fresh and unplayed.
Good/Excellent: Some surface scratches or edge dings, but nothing major. Very slight playwear.
Played: Obviously seen play without sleeves. Surface wear, edge whitening, not straight, etc.
Poor: Surace wear to the point of whitening of the card surface, bent, creased, stained, written on (not artist autographed).
If the cards you are selling are NM, I would say that's all the info about card condition you need to give. But if there are any signs of play at all, however faint, they should be explained in detail. When I sell non-NM MtG cards, I will give a general card condition class and then define why I think it fits in that class, like this:
Card condition: Good (card has obviously seen play with edge whitening and minor surface scratches. Color still clear and unfaded. No dings, bends, tears, or creases).
And, of course, where ever possible, card descriptions should be acgepanied by a picture of the actual card(s) being sold, not a copy of a perfect card you found on the net. Here's a bonus tip for you sellers: If I don't see card condition and a photograph given, I leave that auction listing immediately. If the card is stated as NM and truly is, not having a picture is fine in my book.
Besides card condition, the biggest mistake in describing cards I've seen is Revised edition (3rd edition) cards being calledUnlimited, as has been my misfortune to receive. One easy way to tell the difference, is if your card has a "tap" symbol in it's text.THE TAP SYMBOL DIDN'T EXIST IN UNLIMITED. For a great website that lists all of the different MtG expansion set symbols and how to differentiate similar sets that have no symbol, try a web search for "crystal keep magic symbols."
That's it! That's my entire spiel. Do all of that and I will leave you unique, raving, extremely-positive feedback everytime, and I will be very apt to buy from you again. I hope some sellers, new or old, will gee across this and benefit from it. All of my disputes with sellers could have been avoided if they did these very simple things. Not a seller? Direct one you know to gee read this. Better yet, everytime you have a bad service experience with a MtG seller, send them a link to this.
Thanks for reading, and good luck in all your duels (unless you're playing counterspells, in which case I curse you).
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